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Cemu developer Exzap posted a short video of Breath of the Wild's opening on Reddit, showing remarkable progress for a brand new game in a relatively young emulator. Where plenty of games can't. Breath of the Wild Save Editor (Cemu Save Editor) April 9, 2017 4. Choose the folder number that correlates with your game save. A download will start.
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- This is the games compatibility list for Cemu: compat.cemu.info. Cemu can run the Wii U version of The Legend of Zelda: Breath of the Wild.
On standard Nintendo hardware, The Legend of Zelda: Breath of the Wild runs at a bare bones HD resolution of 720p, or up to 900p when using the Nintendo Switch in docked mode. Using the power of a Wii U emulator called CEMU, though, devoted coders have now got the game running at a full 4K resolution on a high-end PC.
While the Wii U version of Breath of the Wild has technically been running in CEMU since shortly after its release early last month, version 1.7.4c of the emulator (released just yesterday to Patreon backers and to the public on April 9) fixes most of the outstanding graphical and gameplay issues that prevented the game from being fully playable through emulation. While there are still some issues with bugs and cutscene playback, Breath of the Wild can now be completed through the emulator with most major features intact.
As the above video shows, the emulated version lets players reset the game's internal resolution up to a full 4K 3840 x 2160 pixels at a steady 30 frames per second. To get the game looking that good, you'll need a decently beefy PC (the video was made with a reported i7 6700k @ 4.3ghz, GTX 1070, and 16GB of RAM) as well as some community-made graphics packs that resample the game's low-res textures to look acceptable when blown up to a higher resolution. You'll also probably need to play with a few GPU and emulator settings to maximize your frame rate—this Reddit thread seems like a good starting point.
Thanks to the high overhead associated with emulating different hardware, most PC-based emulation focuses on game consoles that are one or two generations older than the computer they're running on. But PC-based emulation of contemporary games and consoles in this way isn't completely unheard of. Usable PlayStation and Nintendo 64 emulators started to hit the scene in 1999, when both systems were still popular on retail shelves, for instance. Back then, you could play a decent emulated game of The Legend of Zelda: Ocarina of Time just months after its release.While this kind of emulator is definitely legal, and playing your own archival backups is generally safe, Nintendo isn't about to embrace emulation as a way to get the best Breath of the Wild experience. As the company writes on its legal FAQ: 'Distribution of an emulator developed to play illegally copied Nintendo software hurts Nintendo's goodwill, the millions of dollars invested in research & development and marketing by Nintendo and its licensees.. Emulators developed to play illegally copied Nintendo software promote piracy. That's like asking why doesn't Nintendo legitimize piracy. It doesn't make any business sense. It's that simple and not open to debate.'
The Breath of the Wild emulation follows on last month's release of a new version of the Wii emulator Dolphin that allows users to access the Wii's online Shop Channel to legitimately purchase and download Wii games through the PC in what is surely a first for PC emulation.Listing image by YouTube / YamGaming
A group of programmers are trying to get Nintendo's Wii U and Switch masterpiece Zelda: Breath of the Wild running on PC.
The team have been working since 2015 on the CEMU emulator, which runs Wii U games on PC with (currently) varying degrees of success. Zelda is up and running already, although it is still early days.
A work-in-progress gameplay clip shows Breath of the Wild's opening scene working more or less as expected, although the frame-rate hovers around the 15fps mark and bugs plague the rest of the game.
Breath Of The Wild Review
Regardless, team members have spoken on reddit of how they expect the full game to only be a couple of months worth of work - which seems no time at all to get such an enormous game running as intended.
Here's how it looks so far, recorded on a i7-4790K PC running a GTX 780 and 8GB RAM (thanks, PC Gamer):
CEMU is funded through Patreon. The team is supported by some 1857 people at the time of writing, who collectively donate $7782 per month (around £6300).
In many ways, CEMU is a spiritual successor to Dolphin, the GameCube emulator whose progress we've followed over the years. Provided you have the PC power, it will let you run Super Mario Sunshine at 60fps, and now boot every game in GameCube's library.
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But like Dolphin, or any other emulator, CEMU runs pirated copies of games. While the success of getting Zelda (sort of) working on PC so quickly is worthy of note, it begs the question: would those who will download and play it have bought a Switch or GameCube copy of the game legitimately instead?
After all, a year subscription to CEMU's Patreon at its average donation level is enough to just buy the game.
Nintendo takes a dim view of unofficial emulators. In a FAQ on the official Nintendo website, the company calls emulators 'the greatest threat to date to the intellectual property rights of video game developers', adding 'emulators developed to play illegally copied Nintendo software promote piracy'. Our own Chris Bratt investigated Nintendo's thorny relationship with emulators in the video, below.
In other Switch PC news, fans have found that you can use the console's Joy-Con controllers on PC - just as you can Switch's Pro Controller:
The difference with the Joy-Con is that only one can be used for a single-player game, although both can be used for local multiplayer.
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